![]() ![]() So to make 3D animated movies in Blender, we can easily describe this phase as a crucial one. And this will define how your characters will look in action inside the final movie you are creating. In this stage, you take your 2D characters from concept to 3D Using 3D Modeling tools in Blender. With animatics basically you can plan the sequences of your scene and the visual effects you’ll have to add later on.Īt this stage, you should finalize your scenes and dialogues as it will be more difficult to make these changes during production. Above all, you can add parts needed or remove parts of your story that don’t work well using short animated sketches if it is hand-drawn or simple quick animations if you choose to use 3D animation. Which allows us to do storyboarding and another well-known process called animatics. ![]() In Blender specifically we have a tool called the “Grease Pencil” generally dedicated to 2D animation in Blender. The storyboard is going to allow you to see how your story is progressing and how long every action and scene takes to complete. Thus, it’s practically to make 3D animated movies in Blender that are consistent. The version of Rhino I'm using now is Rhino 6 for Windows.This is the process in which you transform the written story into a design on paper so you can outline or block out scenes and the dialogue that is going on between characters. ![]() So I ask you your opinion, based on your experience. I saw all the tools about textures in Rhino, there is the unwrap and the UV editor, but they don't seem so advanced.įor better understanding of what I'm talking about, I want to do something like this: Now I'm using only Rhinoceros because I need it for NURBS modeling, so I want to understand If i can use just it for doing everything or I need another software for textures and materials. Now my goal is to obtain a textured realistic object for AR, not a static rendering.įor this reason my doubt is if Rhino has the right tools to do it or it's better to use other software like 3ds Max or Blender. I state that i've never done this before, because until now I used Vray and its materials. I need to texturize some objects (mostly furniture) and i want to do the textures of the objects by unwrapping it, export the UV wireframe and then paint it with Photoshop. I want you to ask something about Rhino and UV unwrapping and texture mapping. I'm new on Reddit, but i need your help! :) ![]()
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