You can go below the sample rate of 44.1 kHz without issues. Originally posted by Hertzila:Just to be clear, the config file's sample rate is generally independent of the hardware's configured sample rate? Eg, even if the audio hardware is configured to (say) 48.0 kHz, the standard configuration of 44.1 kHz should work just fine, yes?Ĭould you go crazy with it and set the config's sample rate to 22.05 kHz and the hardware's to 96.0 kHz, or the other way around, without issues? At least in theory? DirectSound interfaces don't need the override, the game's internal mixing engine does. This is why you see the override happen one time - this is how it is designed to work. Bink, the middleware that plays videos for this game, can operate just fine with the sound card's native format. The sample-rate and channel overrides are only necessary on a case-by-case basis. 20:36:46.403: > IMMDevice Activating IAudioClient Interface 20:36:46.403: Short-Circuiting and returning previous IDirectSound interface. 20:36:46.400: > IMMDevice Activating IAudioClient Interface 20:36:46.400: Short-Circuiting and returning previous IDirectSound interface. 20:36:46.398: > IMMDevice Activating IAudioClient Interface 20:36:46.397: Short-Circuiting and returning previous IDirectSound interface. 20:36:29.956: > Overriding - Using Device Format rather than Mix Format > Channels: 6, Samples Per Sec: 44100, Bits Per Sample: 32 20:36:29.956: > IMMDevice Activating IAudioClient Interface 20:36:28.253: > IMMDevice Activating IAudioSessionManager2 Interface (new_session = true) 20:36:28.248: > IMMDevice Activating IAudioSessionManager2 Interface (new_session = true)
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