I enjoyed the game, but not as much as it's predecessor. I wouldn't have engaged with any microtransactions anyway, but this was long enough after the furore had dampened down that it wasn't a factor for me. I started to play "Star Wars Battlefront 2" a long time after its release in 2017, when it was made available as one of the free games on Playstation Plus. I wish local co-op on the same console offered more choices - there are a few game modes allowing it, but a minority compared to what you can play online. The single player campaign is short but decent the multiplayer is excellent, with maps from different eras (original trilogy, prequel trilogy, sequel trilogy), many classes and heroes with a neat variety of powers, tactics and customization, and also various game modes, including spaceship battles and a personal favorite, Ewok Hunt, where some players are Stromtroopers lost on Endor and the others are the Ewoks stalking them. What about today? Microtransactions are gone and the game has been polished and updated to satisfying results. Battlefront 2 was a highly controversial release at the time, as the game was heavily (and rightfully) criticized for its emphasis on microtransactions, which allowed to pay real-life money for in-game advantages, a toxic gaming attitude if ever there was one.
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